Fixed an animation issue between Dodge Forward Heavy Miss into Right Finisher.Fixed an animation issue when changing stance from Right to Left to Top.Fixed an issue that caused Shugoki to dodge in the wrong direction after missing a Demon’s Embrace.Fixed an issue where Demon’s Embrace wouldn’t cost Stamina.Fixed an animation issue between Top Heavy Feint to Side Light.Fixed an animation issue between Light Top to Side Heavy.Accurate color control also leads to possibility of new, more subtle material colors. New material system mutes the surface colors before applying material coloration, significantly boosting color accuracy. The coloration of chosen material would offset depending on the color of the surface it was being applied to. Improved Material coloration system to grant more color precision.ĭeveloper’s comment: Material color would not look quite right when applied on colored surfaces such as wood or leather.It should just make things a bit more comfortable. Note that this does not mean you can use your Feat anytime, it just means that you don’t have to be out of your Recovery before pressing the Feat input – you can press it a bit early, and the system will hold this input until such a time as your character is allowed to launch the Feat, and do so. Feats now use an input buffer of up to 300ms.ĭeveloper’s comment: to improve input comfort, Feats now use the input buffer to hold your input for 300ms.Can cancel all Attack recoveries with a Dodge.All Heavy Attacks, including Cavalier Dance and Walk the Plank, lead directly to your choice of Pistol Blast or Feats.They apply continuous pressure by mixing Pistol Blast and Heavy Attacks that Chain one after the other. Armed with their razor-sharp cutlass and one-of-a-kind pistol, they engage their opponents with a rush down style that can be relentless. The Pirates have developed a fighting style that is all their own by engaging with enemies from across the seas. PATCH NOTES 2.33.0 – FOR HONOR PS4: Gb, Xbox One: Gb, PC: Gb NEW HERO – PIRATE Thirdly, we nerf the Stamina costs of certain moves to make Shinobis slow down their combat output, and introduce moments where they need to consider if they really want to spend the stamina.įinally, we nerf Shooting Stars so that Shinobi’s aren’t comboing it into Front Dodge Kick. Secondly, we reduce the window of opportunity to enter Back Flip so that Shinobi is not able to notice the opponent’s action and actively react in time to Back Flip when necessary. Back Flip and Front Roll now cost 6 staminaĭeveloper’s comment: Now that we’ve had Shinobi go from Testing Grounds into Live, we now make a number of nerfs to Shinobi here based on its over-performance.įirstly, we make the Front/Side Dodge Kick punishable on Miss.Shooting Stars recovery is now 100ms longer (no longer guarantees front dodge kick when it lands).Kick Flip miss recovery cancel to back flip chain link now is 400ms to 500ms (was 100ms to 600ms).
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